


I've read more than one book that is obviously the author's role-playing campaign written down. It's a social thing, you need the right mix of people to make it work, and the kind of game that one person enjoys might be horrible for another person (Robin's Laws covers this last point well and has good tips for finding the right mixture of elements for a specific social group, IMO). I'm not trying to be a downer, but if somebody has a bad first experience roleplaying they should be aware that not all sessions are created equal I've had all of the above horrible experiences as well as many magical nights of collaborative storytelling, puzzle solving, and tactical decisions with friends. Other times a DM can try to railroad players way too hard and turn the thing into a short novel that gets read aloud with minimal player interaction, or an overly placating DM can let one inexperienced player run the game off the rails entirely by playing a sociopathic cannibal who impulsively eats key NPCs without natural repurcussions kicking in. That said, I wouldn't feel comfortable making the above claim - I've also had horrible experiences, including one session with a group I never returned to where the DM kept having the only female player's character get raped. I have enjoyed tabletop games immensely, both as a player and a DM. > If someone ever asks you, don’t turn it down - it’ll be worth it. Information was accessible, but not too much so, and being a kid with a meager allowance meant I had to have some hustle to follow the cultural threads that intrigued me. Thinking about this reminds me of a time in my life when things were a bit more magical. It was a fun game and better produced, but much more linear than the original. I also played Return to Krondor, with much excitement.
#BETRAYAL AT KRONDOR 2 HOW TO#
I'd eventually figure out how to acquire books on my own and catch up with all the books that Feist published, and I hung on until the end of the cycle, even though the books plummeted in quality on the back half. Our local library didn't have the Riftwar books that inspired the game, but it did have the Serpantwar saga that followed them. The battle and equipment systems were innovative and well designed. I was blown away by the immersive open-world 3D gameplay.
#BETRAYAL AT KRONDOR 2 PC#
I remember getting a demo of BaK on one of those demo disks that came with PC gaming magazines. That was at the sort of young age where things could blow my mind without me being at all cognizant of the rich real-life backstoies that produced them. It's a pleasant surprise to see such an in-depth write up of something that was extremely influential on me.
